Naughty Dog’s Engine Decision


“We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, ‘Okay, we have a great AI system, we have a good rendering system’. We have all these things that already work. Only when we hit a wall will we say, ‘When do we need to change something? When do we need to scale it?” 

Naughty Dog’s Bruce Straley on why the company is retaining is engine for this console transition. (Digital Spy)