Panic Button


“I was in my office when they arrived and saw them coming up our stairs, guns drawn. They yelled for me to put my hands up and walk towards them slowly, then took me into custody and out of the studio until they cleared the rest of the rooms and floors.”

Robotoki’s Robert Bowling on a police raid, following a ‘panic button’ incident and a life-size model of a combat game character. (Polygon)

Relate to Female Characters


“I’m glad that in 2013 things have changed, and things are changing. People more and more, in the games industry, relate to female characters and that’s very important to me because movies and books have been portraying female characters for hundreds if not thousands of years, and I think it’s time our media grew up.”

Remember Me’s creative director Jean-Maxime Moris. (Capcom Unity via Polygon)

Sane Working Hours

“My goal was to build a company that could survive for many, many years. For 20 years, for longer. And the only way that any company’s going to be able to do that well is by retaining staff. And I looked at the waste of talents leaving other studios. And I was just like, that’s super expensive; you guys are so shortsighted. That’s how I felt, so shortsighted. It’s such a waste.”

Klei co-founder Jaime Cheng, on the studio’s normal working week policy. (Polygon)

No Games Link With Violence


“We basically find that genetics and some social issues combine to predict later adult arrests. Despite ongoing concerns about media influences, media exposure does not seem to function as a risk factor for adult criminality. People may object morally to some of the content that exists in the media, but the question is whether the media can predict criminal behavior. The answer seems to be no.”

Dr. Christopher J. Ferguson, Texas A&M International University associate professor of psychology. (Polygon)

Batman: Arkham Origins is “Scarier”

“This is all about first encounters and formative experiences. This is a rawer, scarier Batman who’s more energetic, more athletic and more aggressive. We get to explore the pieces of the puzzle snapping together, rather than appearing complete and retaining that completeness.”

Batman: Arkham Origins creative director Eric Holmes. (Polygon)

Say Something About the World


“Games are fundamentally a series of mechanics, but those mechanics can say something about the real world. They can say something about the real world in a way that books and movies can’t. In a game, you’re putting yourself into it in a way you’re not putting yourself into movies and books.”

Colin Northway, co-developer of Incredipede. (Polygon)

Tough Situation

“Silicon Knights was selling off extra assets to laid-off employees and we, along with others, purchased some of them. Like so many others who have been laid off in this difficult economy, we are simply trying to turn a tough situation into something positive. This helps gives us an opportunity with Shadow of the Eternals to give the gamers something that have been wanting.”

Precursor Games’ CEO Paul Caporicci on the company’s decision to buy Silicon Knights’ assets. Former Silicon Knights boss Denis Dyack now works at Precursor Games. (Polygon)

World of Tanks Legal Salvo


“Copying is evidenced by the fact that the designers of Project Tank copied historical inaccuracies found in WoT, each of which does not affect game play, but which was included in WoT to simplify the tank modeling and rendering process. Copying is further evidenced by the fact that the designers of Project Tank copied tanks from WoT that never existed in real life, and which included features original to WoT.”

Complaint from World of Tanks’ publisher Wargaming against Gamease’s Project Tank. (Polygon)

New Looks at Watch Dogs


“A lot of games give us extreme answers to very nuanced questions, and that’s easy to do, but we’re trying to give more balanced answers to those situations, which, I think, is closer to what people actually think. I think we can relate to a character that is flawed a lot better than we can relate to someone who is either ultimately evil or absolutely good.”

Watch Dogs’ senior producer Dominic Guay. (Polygon)

Bilson on the End of THQ


“It’s hard. It’s hard for me — I gave it all I had, but it didn’t work, and I think they couldn’t change fast enough from a culture of kids’ licensed games to a culture of core games. And then, the business was changing faster than we could change.”

Ex THQ honcho Danny Bilson, on the end of that company. (Polygon)

That Dragon, Cancer


“The scariest feeling was realizing that I had done something that connected with people emotionally. They may be weeping or they may be very quiet and reflective. You realize that you’ve reached in and wrenched their guts. I connected with another soul. I did this.”

Ryan Green, developer of That Dragon, Cancer, a game about his child, on emotional reactions to his work. (Polygon)

Patrice Desilets: Ubi Fired Me


“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings. This was not my decision. Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game. “

Patrice Desilets on his parting of ways with Ubisoft, which the publisher previously painted in less stark hues. (Polygon)

South Korean Pols Tackle Games


“It is regretful that the government views games in the same category as drugs and gambling. The previous administration viewed games negatively, and it’s the same with the current administration. They are talking about a creative economy and yet are constantly trying to regulate one of leading industry for content business.”

Spokesperson for South Korean games industry, responding to a proposed law restricting the sale of games in that country. (INews24 via Polygon)

That Aliens: Colonial Marines Lawsuit


“Each of the ‘actual gameplay’ demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities,. Unfortunately for their fans, Defendants never told anyone — consumers, industry critics, reviewers, or reporters — that their ‘actual gameplay’ demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers.”

Text of lawsuit filed by Edelson LLC on behalf of plaintiff Damion Perrine against Gearbox and Sega. (Polygon)

Reaction From Hardcore


“It’s difficult sometimes to move ahead with new ideas because you can be afraid of a negative reaction from hardcore gamers who potentially want the same thing. Weighing that fear of change from hardcore gamers with our perceived need to continue to evolve — as game designers and a company and as part of the industry — is something that we constantly struggle with. It is a balancing act. But what usually wins for us is the need to evolve and change.”

Insomniac head Ted Price on moving forward. (Polygon)

They Love Pizza


“We’re always looking at ways to give our audience more of what they’re interested in. If you look at our audience, they love pizza. I mean, who doesn’t? It has international appeal, and Pizza Hut is a recognized brand that matches up well with the Xbox brand.”

Xbox’s Larry Hryb on the Pizza Hut app, launched this week. (Polygon)

Sort of Punk Spirit


“If you look at the first Shin Megami Tensei, which came out on the Super NES 20 years ago, it was a completely different game from the fantasy RPGs of the time. It was very much the antithesis of that, and it had this sort of punk spirit to it as a result. I want to see that inherited by SMT4 as well. There are lots of games that you know what you’re getting into well in advance, but I want to make a game that speaks to people’s viewpoints and values, one that sort of traumatizes its players in a good way.”

Kazuyuki Yamai, director of Atlus’ Shin Megami Tensei 4. (Famitsu via Polygon)