PS4 vs Xbox One

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“The PlayStation 4 environment is definitely more mature currently, so Microsoft has some catching up to do. But I’m not too concerned about that as they traditionally have been very good in that area. The specs on paper would favour the PS4 over the Xbox One in terms of raw power, but there are many other factors involved so we’ll just have to wait and see a bit longer before making that judgment.”

Avalanche’s chief technical officer Linus Blomberg. (Edge)

He Thinks Delaying PS4 Version is Best

 “We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now. I thought the best scenario would be to have the game come out, then to have new scenarios, new DLC and other updates,. Once the players have thoroughly played out the system, if the PlayStation 4 version came out naturally, as part of that process, I think that would be the best scenario.”

Polyphony’s Kazunori Yamauchi on Gran Turismo 4, which was unveiled today. (IGN)

We Take Our Time

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“Our general view is we approach new business models sceptically. And we take our time. And we look for those that will turn out to be something that is sustainable for a long term. I think we’re seeing there are a lot of exciting new ways to allow customers to pay for their experiences, there are a lot of new ways for us to monetize our content. But I can’t say that you’re going to see any dramatic shifts in the way that we monetize on the console.”

Activision boss Bobby Kotick on new hardware. (MCV)

PS4 Won’t Cost Sony a Bomb

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“Unlike PS3, we are not planning a major loss to be incurred with the launch of PS4. At the time we developed PS3, we made a lot of in-house investments to develop the chip, the Cell chip. Development of the chip saw the silicon processing and all the facilities invested by us ourselves. But this time, yes we have a team working on chip development, but we already have existing technology to incorporate and also product investment and all the facilities will now be invested by our partners, other foundries, so we don’t have to make all the investment in-house.”

Sony CFO Masaru Kato (Eurogamer)

PlayStation 4 and the Living Room

Credit: 4Gamer

Credit: 4Gamer

“In terms of the ‘war for the living room’, we have no intention of abandoning that approach. After all, Sony is a company that has a long history of making audio-visual products that are designed for the living room, so this is a natural course for us. If anything it’s the other companies that have changed course by moving into this space.”

Sony’s Shuhei Yoshida talks PlayStation 4 strategy. (4Gamer via Edge)

Shuhei Yoshida on PS4

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“It’s not easy to make a system that “just works”. We’ve been criticised all the time for people having to wait to download patches, or for firmware updates, and we are gamers as well so we know exactly what people have to go through on PS3. So we wanted to really make it a focus so that our developers in Tokyo and the US who work on system software and such features were really thinking about some of these experiences.”

Shuhei Yoshida on designing PlayStation 4 (Edge)

We Fixed Three Bugs

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“We fixed three bugs in the last day that were very, very rare and only happened like once in a hundred playthroughs, but we knew that three of those bugs were in there. So theoretically, there was like a three in a hundred chance of a crash. I was very nervous seeing Stephen playing on stage and a lot of coders here in the Amsterdam office watching live-stream were also really, really nervous. But we made it through.”

Guerrilla’s technical director Michiel Van Der Leeuw on demo-ing Killzone: Shadow Fall during February’s PlayStation 4 reveal. (Edge)