The Move to Call of Duty: Ghosts


“The easy thing would have been–as we had finished the arc of Modern Warfare 1, 2, and 3–to start a new arc within that same universe. That was the first step. But due to a lot of the changes we wanted to make with this new world, it really dictated out that we needed to make something that wasn’t Modern Warfare.”

Infinity Ward executive producer Mark Rubin. (MCV)

Australian Game Development


“I really do want to stay in Australia and try and overcome the drive which is leading everyone to Canada or the like. I want to stay here and make games and hopefully be able to sustain a small studio, provide employment and jobs here.”

Alex Carlyle, former design lead at Team Bondi, who has helped set up new Sydney studio  Intuitive Game Design. (MCV)

Magnitudes in Game Piracy


“First and foremost, P2P game piracy is extraordinarily prevalent and geographically distributed…However, the numbers in our investigation suggest that previously reported magnitudes in game piracy are too high.”

Aalborg University’s Anders Drachen, who published a study on piracy. (Wired via MCV)

We Take Our Time


“Our general view is we approach new business models sceptically. And we take our time. And we look for those that will turn out to be something that is sustainable for a long term. I think we’re seeing there are a lot of exciting new ways to allow customers to pay for their experiences, there are a lot of new ways for us to monetize our content. But I can’t say that you’re going to see any dramatic shifts in the way that we monetize on the console.”

Activision boss Bobby Kotick on new hardware. (MCV)

What is Realism?


“What is realism? If you want to create a perfect football simulation, a professional footballer sprinting going from a full stop to full speed takes around five seconds. If you put five seconds into the game, that would completely break the game. Would that make the game harder? No, it would just make it unplayable, not harder.”

EA producer Sebastian Enrique on FIFA 14. (MCV)

Female Students


“In 2012, 2,400 female students from the UK went on to full-time undergraduate computer courses, as opposed to over 15,000 men. Between 2001 and 2011, the percentage of technology jobs held by women declined from 22 per cent to 17 per cent. My figures show that only six per cent of those who work in ICT in the UK games industry are women, despite the fact that they make up 50 per cent of those who play the games.”

British Member of Parliament Chi Onwurah on the struggle to attract more women into game development. (MCV)