Troubles After Journey


“The company was at the most dangerous time when we finished Journey…We didn’t know where the money was coming from, and we couldn’t afford everybody from that point on until we found the money – we basically went into hibernate mode. We had vacation for everybody for a couple of weeks and then we just let go of most of the people, because we couldn’t pay salary.”

Jenova Chen on the days following the completion of Journey. (Edge)

Elaborate and Amazing


“I never anticipated with Journey the extent to which people would be uploading fan art and various covers to their YouTube channels. Some of it was really elaborate and amazing. That aspect of the game wound up being the most meaningful part for me, to see the way that people incorporated it into their lives.”

Composer Austin Wintory. (IndieGames)