Suits Around a Table


“This was just a bunch of businessmen, like suits around a table. It was very hard for me to listen to their opinions of what gamers might actually like. It’s a very weird thing, taking your ideas to a small group of businessmen and having them tell you whether they think it’s going to sell or not. I don’t think they always know best. That’s the cool thing about this idea. This idea is brand-new. We haven’t taken this idea to anyone. We developed it and took it straight to the backers.”

Double Fine’s Brad Muir on Massive Chalice and KickStarter. (GamesIndustry)

Downloadable Console Games = Small Sales


“During this console generation, there were only a handful of million-selling downloadable games, which is surprising to me as the console installed base for PlayStation Network and Xbox Live Arcade games is well over 150 million today. There are probably between 300 and 400 retail titles that sold over 1 million units, if not more.”

Housemarque CEO and Super Stardust developer Ilari Kuittinen, (GamesIndustry)

A Generation Ahead of PC


“These architectures are a generation ahead of the highest end PC on the market. Our benchmarks on just the video and audio performance are 8-10 times superior to the current gen. The compute capabilities of these platforms and the data transfer speeds we can now bank on, essentially removes any notion of rationing of systems resources for our game engines.”

EA CTO Rajat Teneja. (GamesIndustry)

Violence the Easy Option?


“With any storytelling medium or any medium at all, you want to have conflict because that’s how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn’t necessarily tied into a deeper, more meaningful story. I think it’s often easier to do violence than it is to generate meaningful, interesting conflict through nonviolent ways.”

Former GTA producer Jeremy Pope, who has sworn off violent games. (GamesIndustry)

How to be a Game Entrepreneur


“A lot of the people for whom it is really about the money tend to make lousy entrepreneurs. In my view, great entrepreneurs are focused on ideas that the world needs, and then they relentlessly pursue their commitment and their vision about those ideas. As a result, they’re really focused on the execution of the idea, and if it ends up making money, it’s a byproduct of that process.”

EA founder Trip Hawkins (GamesIndustry)


What Could 4A Have Created?


“If 4A had been given a more competitive budget, in a saner environment, hadn’t wasted a year-plus chasing the irrational requirement of THQ’s original producers to fit multiplayer and co-op into the same deadline and budget, hadn’t had to deal with the transition to a new publisher in the crucial few months before final, what could 4A have created?”

Jason Rubin on Metro: Last Light (GamesIndustry)

Warren Spector on Game Reviewers


“Great critics don’t focus on questions of good or bad. Their assessments of a film’s success or failure are supported by an underlying philosophy they apply to all films…reading them, you can weigh your own likes and dislikes to determine if you will like a film, based on their review. An enthusiastic ‘This game sucks!’ or ‘The AI is bad’ or ‘This game gets a 4 out of 5′ tells me next to nothing I need to know.”

Warren Spector (GamesIndustry)

Booze and Game Development


“I love my sketchbook. If things are quiet and I don’t feel like reading, then I’ll just sit down and start drawing, usually stick figures. If beer is present, then stick figures are more likely to result. I did most of the RPG Codex stick figures for the Wasteland 2 Kickstarter while sitting in a dive bar on the beach a block away from inXile, and I was able to do a whole bunch beyond the requested number due to the… helpful power of alcohol.”

Obsidian creative director Chris Avellone (GamesIndustry)

Complete Polarization


“You absolutely know that you will not please all of the people all of the time. It’s like politics in this country – it’s complete polarization. ‘This is the best game I’ve ever played… This is the worst game I’ve ever played.’ Before it used to be ‘Hey, there’s some good things about this…’ No. Now it’s just ‘This is terrible’.”

V for Vendetta movie director James McTeigue talks about games and how they are received. (GamesIndustry)

Many People Apply


“In our first eight years everyone was self-taught, which is something we look for in a candidate. Now however, many people apply after getting some sort of degree or certificate. There seems to be such a glut that these people are going to have to make new studios because there just is not enough development going on to absorb all these people.”

John Baez, co-founder of Castle Crashers developer The Behemoth, on the hordes of incoming rookie developers. (GamesIndustry)