Panic Button

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“I was in my office when they arrived and saw them coming up our stairs, guns drawn. They yelled for me to put my hands up and walk towards them slowly, then took me into custody and out of the studio until they cleared the rest of the rooms and floors.”

Robotoki’s Robert Bowling on a police raid, following a ‘panic button’ incident and a life-size model of a combat game character. (Polygon)

Relate to Female Characters

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“I’m glad that in 2013 things have changed, and things are changing. People more and more, in the games industry, relate to female characters and that’s very important to me because movies and books have been portraying female characters for hundreds if not thousands of years, and I think it’s time our media grew up.”

Remember Me’s creative director Jean-Maxime Moris. (Capcom Unity via Polygon)

Atari ET Landfill Excavation

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“It was the game systems, actually the game systems themselves it was actual cartridges and games, ET and so on.”

Joe Lewandowski ran a garbage company in the early-1980s and is helping excavate the fabled ‘ET-on-Atari dumpsite’ for a documentary. (KRQE)

 

 

Can Games Fight Dyslexia?

“I was the first to develop the idea that you can use video game technologies to build specific neuroprocessing exercises that capitalise on the brain’s remarkable ability to change with experience – which is called neuroplasticity. We’ve been able to work out what variables drive neuroplasticity most efficiently. They have to do with intensely focusing on information that individually adapts to your own abilities, that gets harder and harder, requires sustained attention, and offers timely rewards and immediate feedback. Video games are the perfect vehicle.”

Dr Paula Tallal, Co-director of The Centre of Molecular and Behavioural Neuroscience at Rutgers University, studying the positive effect of videogames n children with Dyslexia. (IGN)

No Games Link With Violence

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“We basically find that genetics and some social issues combine to predict later adult arrests. Despite ongoing concerns about media influences, media exposure does not seem to function as a risk factor for adult criminality. People may object morally to some of the content that exists in the media, but the question is whether the media can predict criminal behavior. The answer seems to be no.”

Dr. Christopher J. Ferguson, Texas A&M International University associate professor of psychology. (Polygon)

Violence the Easy Option?

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“With any storytelling medium or any medium at all, you want to have conflict because that’s how you can generate interest, and oftentimes the simplest or most base way to do that is through violence that isn’t necessarily tied into a deeper, more meaningful story. I think it’s often easier to do violence than it is to generate meaningful, interesting conflict through nonviolent ways.”

Former GTA producer Jeremy Pope, who has sworn off violent games. (GamesIndustry)

Same Pokemon for Ten Years

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“Pokémon games are inspired by the natural world. You’ve got some crazy mythological things, and there’s also a bunch of Pokémon based on different types of art forms and martial arts, but many are based on biological organisms from the fossil record. Some of them are really quite obscure. I’m now a paleontologist. And Omastar is a fossil type. They’re a parody of ammonites. So, when it came time to form a group… Well, there you go.”

A 29 year-old has been playing with the same Pokemon for ten years, transferring it from one game to another. (Kill Screen)

Magnitudes in Game Piracy

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“First and foremost, P2P game piracy is extraordinarily prevalent and geographically distributed…However, the numbers in our investigation suggest that previously reported magnitudes in game piracy are too high.”

Aalborg University’s Anders Drachen, who published a study on piracy. (Wired via MCV)

I Never Think About It

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“That was a brilliant prank. You called me on exactly the bullshit I need to be called on. I put up pictures of half-naked girls around the office all the time and I never think about it. I’m taking you and Sam to lunch. And after that, we’re going to hang both prints, side by side.”

Meteor CEO Mark Long after a female employee replaced an in-office promo poster with a female character, with one featuring a man, rendered by an artist friend, Sam Kirk. (Kotaku)

Women in Gaming, 1983

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“In my research, I turned up 15 women in positions that are not related to promotion, publicity or advertising.”

Snippet from a rediscovered article on women in game development, from 1983. Authored by Ann Kreuger. (Gamasutra)

A Player Being Disrespectful

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“To us, there’s a very big difference between a player being disrespectful to an opponent in a ladder match, and a player being disrespectful to the entire community of people who, via their own enthusiasm and passion for the entertainment product he creates, actually make his profession possible. We, as a company, cannot and will not be supportive of anyone who does not show due respect and appreciation for the community that makes everything we do possible.”

Statement from Starcraft competitive team Evil Geniuses on releasing Greg “Idra” Fields, after he rage-quit once too many times. (Penny Arcade)

Violent Games at Sleepy Time

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“The violent game seems to have elicited more stress at bedtime in both groups, and it also seems as if the violent game in general caused some kind of exhaustion. However, the exhaustion didn’t seem to be of the kind that normally promotes good sleep, but rather as a stressful factor that can impair sleep quality.”

Malena Ivarsson, of the Stress Research Institute at Stockholm University in Sweden, following an investigation into children playing violent games before bedtime. (GamePolitics)

That Dragon, Cancer

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“The scariest feeling was realizing that I had done something that connected with people emotionally. They may be weeping or they may be very quiet and reflective. You realize that you’ve reached in and wrenched their guts. I connected with another soul. I did this.”

Ryan Green, developer of That Dragon, Cancer, a game about his child, on emotional reactions to his work. (Polygon)

EA on Cutting Ties with Gun Companies

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“The action games we will release this year will not include licensed images of weapons. The response from our audience was pretty clear: they feel the comments from the NRA were a simple attempt to change the subject.”

EA spokesman Jeff Brown on the company’s decision to sever financial ties with gun manufacturers.  (Reuters via Quarter to Three)

Valve Dude Yearns for Mars

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“I wouldn’t want to hop a ship without the years of critical training and preparation needed, but hypothetically, yes, I’d be ready to leave next week without regret.”

Valve programmer Jeep Barnett has applied to go Mars One, an early plan to establish a human colony on the Red Planet. (Kotaku)

Boob Plates are Killing the Women

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“So if you want to wear some sculpted armor to the Ren Faire because you feel fabulous-looking in it, go forth and have fun! But if you’re drawing lady soldiers, or creating female characters who are depicted as actual warriors, please err on the side of reality when designing their armor. Science says your boob plates are killing the women you hoped they would protect. And none of us want that.”

Emily Asher-Perrin on science fiction site Tor on how fantasy breast armor, beloved of games-artists, would be a danger in real-life. (Tor and Penny Arcade)

 

South Korean Pols Tackle Games

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“It is regretful that the government views games in the same category as drugs and gambling. The previous administration viewed games negatively, and it’s the same with the current administration. They are talking about a creative economy and yet are constantly trying to regulate one of leading industry for content business.”

Spokesperson for South Korean games industry, responding to a proposed law restricting the sale of games in that country. (INews24 via Polygon)

Complete Polarization

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“You absolutely know that you will not please all of the people all of the time. It’s like politics in this country – it’s complete polarization. ‘This is the best game I’ve ever played… This is the worst game I’ve ever played.’ Before it used to be ‘Hey, there’s some good things about this…’ No. Now it’s just ‘This is terrible’.”

V for Vendetta movie director James McTeigue talks about games and how they are received. (GamesIndustry)

It’s Demoralizing

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I’ve seriously reconsidered my career choices over comments like these because, honestly, if I was getting comments like this in any other workplace, I’d leave. It’s demoralising, it’s discouraging, it takes the work you’re proud of and tells you it’s worth absolutely nothing more than the sexual value that is tied to your gender.”

Games journalist Alanah Pearce documenting the foul abuse directed at her by Internet scumbags. (Kotaku)